Short training video on how to use the Bungee Mobility Trainer.
The Bungee Mobility Trainer is a variable body weight support system that can be used over a regular floor or over a treadmill.
The NeuroGym® Exercise Wheelchair converts from a standard wheelchair into a variable resistance flexion and extension exercise machine for the trunk and lower extremities. With the flick of a switch, the wheelchair seat, backrest or both can be enabled to allow for flexion and extension exercises of trunk, hips and knees.
The special footrest apparatus, which is stored under the seat, pulls out smoothly for use in exercise and folds back up easily so that it does not interfere with standard use of the wheelchair. When in exercise mode, the movement produced as the user flexes and extends the trunk and/or the lower extremities is smooth and graduated due to the bungee cord resistance, and can be performed through small or large amplitudes. When both the seat and the back rest are enabled, the simultaneous flexion and extension mimics the standing up motion.
The Exercise Wheelchair can be used as a standard wheelchair as well as an exercise chair for wheelchair bound individuals. Transfers to the Exercise Wheelchair, when required, are standard because the exercise footrest folds under the seat. It is suitable for use in long term care and nursing facilities, hospitals, rehabilitation centers and at home.
Strengthen paretic, sprained or post-surgical ankles by isolating and training targeted muscle groups through a complete range of motion. The NeuroGym® Ankle Trainer is a lightweight, portable device with an axle and foot platform that can be locked into place. This unique design permits training in dorsiflexion, plantar flexion, inversion, eversion, internal and external rotation—motions that are difficult to isolate and specifically strengthen.
Improving function can occur anywhere in an LTC facility. How about the TV room? People are more interested in the training than the TV!
STS Outcomes were improved significantly once video game motivation is added. Study was conducted on 11 seniors, average age 87. Study ran for 92 days.